* Notice: This game doesn't support Android 8.0+
[Control]
-- Direction pad: move the player
-- A button: Dig a hold at the right side
-- B button: Dig a hold at the left side
-- Start button: Start/Pause the game (you can review the whole level when pause)
-- Select button: press 'select', then 'start' to re-try a level when you get stuck
-- Reset button: Restart the game
[Introduction]
The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level.
Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.
The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.
The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.
The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.
In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces.
*注意:本游戏不支持Android 8.0+
[控制]
- 方向键:移动玩家
- 一个按钮:在右侧挖保持
- B按钮:在挖左边保持
- 启动按钮:启动/暂停游戏(你可以在暂停审核的整体水平)
- 选择按钮:按下“选择”,然后“开始”,当你遇到问题重新尝试的水平
- 复位按钮:重新启动游戏
[介绍]
玩家同时避免警卫谁试图抓住玩家必须收集所有黄金的水平。收集所有的黄金后,玩家必须触摸屏幕的顶部,达到一个新的水平。
各级设有多层,砖平台的主题,梯子和悬浮用手手酒吧,提供多种方式在整个旅行。玩家可以挖洞进入楼层暂时困住守卫和可安全地走顶上被困警卫。如果一个后卫是携带的金条当他进入它会留下一个洞,并且可以由玩家进行检索。随着时间的推移,地面挖成将重新生成,在这些孔填充。它填补了之前谁也逃不过一个洞被困后卫被消耗,在随机位置在水平的顶部立即重生。与警卫,玩家的角色可以不爬上出一个大洞,而如果它填补之前,他可以通过其他方式逃避就会被杀死。地板也可能含有活板门,通过它玩家和守卫会下降,基岩,通过它玩家可以不掏。
玩家只能挖一个洞两侧,而不是直接下自己。这引入挖洞x块深时的重要策略,玩家必须第一挖一个间隙至少为x宽,以便能够通过它来挖,如空格数目将与每一层收缩,并且玩家至少需要一个没有相邻空间可以挖掘。然而,当玩家从站在梯子上,或从手到肉搏吧,这可以让玩家反复挖掘和下降一排悬挂的位置挖的例外出现。这种挖掘的参与解决许多水平。
该播放器有五个生活开始;每个级别完成奖励额外的生活。如果一个后卫赶上球员,一个生活中减去,而目前的水平重新启动。玩家的角色可以从任意的高度落下没有任何伤害,但不能跳,玩家可以自己陷在坑从其中唯一的解脱是中止水平,耗资生活,重新开始。
玩家可以从上面接触到保护直接与简笔画的脚碰到后卫的头上。这是什么使玩家能够走过去谁暂时停留在已经挖了一个洞守卫。也可以同时兼具保护和玩家在自由下落,因为玩家不仅运行速度比后卫快,但也属于快,使这个接触;此外,有可能生存的脚对头部的接触,同时保护正站在一个平台上,并开始移动。接触的这两种形式是解决某些级别必要的。有时,有必要通过挖掘而站在他的头,但随后在相反的方向快速移动时的后卫开始踏着自由解放一个被困后卫。在几级,就需要使用下降后卫为桥梁,以达到一个不可到达区域。一个微妙的是,如果同时站在后卫的头部,或在自由落体先触摸保护头部的上下运动开始,其后果是致命的。
在某些级别,守卫可以有意地被困在不同的方式。它们可以吸引到进入从没有逃避水平的一部分。在某些情况下,玩家可以通过挖掘出来解放被困警卫。在某些级别,收集一些金币,玩家必须利用警卫进入收集金币。